Kind of tricky to use. There are more than dozen pertinent settings, hidden among less useful settings, that all affect each other in less than obvious ways. But Ambient Occlusion looks nice as always.
I had some trouble getting cell fracture to work; the primary problem was the edge crease persisted after the fracture step. If I had a chance, I’d add a step to set the edge crease of the shards back to zero.
Here we are!