Monthly Archives: January 2016

Low Resolution Rendering

 

I’m trying to figure out if Blender could be used for pixel based animation. At the very least, it could be used to create the animated background art for a more traditional pixel animation.

I spent most of today attempting to set up Brenda with AWS, and failed. It was frustrating, but I learned from most of my mistakes, and I have a better idea of how to do cloud rendering in the future. At present, though, I’m recovering from a extended bout of willing my computer to combust. Progress!